Creation of 3D Scenes from Scratch in Maya
Assemble the structure and add hero props I
A course by Albert Valls Punsich , 3D Artist
Joined November 2015
About the video: Assemble the structure and add hero props I
Overview
“In this lesson we are going to add the key elements of the scene that we will use as a reference when applying our set dressing . These elements are usually the structure and the props or hero props . I will also show you that we can modify the scale of the objects with respect to blocking to finish adjusting the final scene, since with high modeling the volumes can vary a bit. The fun begins.”
In this video lesson Albert Valls Punsich addresses the topic: Assemble the structure and add hero props I, which is part of the Domestika online course: Creation of 3D Scenes from Scratch in Maya. Work on a scene's set dressing starting from the idea, to the blocking and composition, up to the final render.
Partial transcription of the video
“ASSEMBLE THE STRUCTURE AND THE HERO PROPS We will start our scene high. It is time to reopen the Blocking, to import our library and start to replace all the elements in low for all the elements in high. For this, now yes, we are not even creating a sketch nor creating a Blocking, but what we are doing it is already our final result. We will have to take into account that there is no collision between the objects, that we don't have floating objects and that everything is perfectly in its place. For this we can finish organizing, scaling and adjusting the volumes of our models. You should a...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of 3D Scenes from Scratch in Maya
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Design, 3D Modeling

Albert Valls Punsich
A course by Albert Valls Punsich
From a very young age, Albert Valls was very interested in cinema and art, devouring films, books, manga, and comics all the time. This led him to dream that one day he could create those fantastic worlds he enjoyed so much. Following his passion, he studied Audiovisual and Multimedia Art, and then entered the digital world of 3D, becoming a 3D generalist.
Specializing in modeling and scenario creation for VFX, animation, and television, he has worked both nationally and internationally for several studios. Among which stands out his work in Framestore for big productions such as Avengers: Infinity War, Thor: Ragnarok, and Fantastic Beasts: The Crimes of Grindelwald.
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