Creation of 3D Scenes from Scratch in Maya
Basic composition concepts
A course by Albert Valls Punsich , 3D Artist
Joined November 2015
About the video: Basic composition concepts
Overview
“In this lesson I will teach you the basic theory of visual composition so that you have at your disposal some initial foundations to carry out your project. You will learn about the importance of reading lines, focus, rule of thirds, depth of field, and rhythm. We will also see the importance of color and light, as well as geometric shapes. Remember, composition is the key tool for telling visual stories. The power to guide the viewer's eye through the scene.”
In this video lesson Albert Valls Punsich addresses the topic: Basic composition concepts, which is part of the Domestika online course: Creation of 3D Scenes from Scratch in Maya. Work on a scene's set dressing starting from the idea, to the blocking and composition, up to the final render.
Partial transcription of the video
“BASIC CONCEPTS OF THE COMPOSITION We have our world and it is time to tell a little story within it. It is time to count a specific point what will happen to what we created in the previous lesson. In our case we will create a scenario where the witch was investigating for many years the actual transmutation and where it happened to be our protagonist to be the evil one in history. We want this scenario to be special and narrative, and for this we can help each other of the basic foundations of composition. In the end composition is the key tool to tell stories, is the tool to guide the vie...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of 3D Scenes from Scratch in Maya
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Design, 3D Modeling

Albert Valls Punsich
A course by Albert Valls Punsich
From a very young age, Albert Valls was very interested in cinema and art, devouring films, books, manga, and comics all the time. This led him to dream that one day he could create those fantastic worlds he enjoyed so much. Following his passion, he studied Audiovisual and Multimedia Art, and then entered the digital world of 3D, becoming a 3D generalist.
Specializing in modeling and scenario creation for VFX, animation, and television, he has worked both nationally and internationally for several studios. Among which stands out his work in Framestore for big productions such as Avengers: Infinity War, Thor: Ragnarok, and Fantastic Beasts: The Crimes of Grindelwald.
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