Creation of 3D Scenes from Scratch in Maya
Extra elements I
A course by Albert Valls Punsich , 3D Artist
Joined November 2015
About the video: Extra elements I
Overview
“In this lesson we will see how to add an extra point to any scenario using specific programs or tools. In this case, we will see the MASH scattering tool or the hair creation tool with XGen. I will also show you the importance of this knowledge for a better end result.”
In this video lesson Albert Valls Punsich addresses the topic: Extra elements I, which is part of the Domestika online course: Creation of 3D Scenes from Scratch in Maya. Work on a scene's set dressing starting from the idea, to the blocking and composition, up to the final render.
Partial transcription of the video
“EXTRA ELEMENTS As an "environment artist" you must have many resources at your fingertips, not just Maya. For example, during the lessons I have told you that some elements I modeled them using Marvelous Designer, which is a clothing specific program, or ZBrush, which is a "sculpt" program. The more small programs apart from Maya you know, the more interesting your "environments" can look. This time we will see the MASH tool, that will allow us to do a "scatter" on the floor of our dungeon, adding branches, leaves and pebbles. Let me show you. What I have done here is simply grab the floor ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of 3D Scenes from Scratch in Maya
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Design, 3D Modeling

Albert Valls Punsich
A course by Albert Valls Punsich
From a very young age, Albert Valls was very interested in cinema and art, devouring films, books, manga, and comics all the time. This led him to dream that one day he could create those fantastic worlds he enjoyed so much. Following his passion, he studied Audiovisual and Multimedia Art, and then entered the digital world of 3D, becoming a 3D generalist.
Specializing in modeling and scenario creation for VFX, animation, and television, he has worked both nationally and internationally for several studios. Among which stands out his work in Framestore for big productions such as Avengers: Infinity War, Thor: Ragnarok, and Fantastic Beasts: The Crimes of Grindelwald.
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