Creating a Professional Pitch for Video Games

Next steps: high-level documentation and prototyping

A course by Tatiana Delgado Yunquera , Videogame designer

Videogame designer. Madrid, Spain.
Joined April 2019
98% positive reviews (94)
1,909 students
Audio: Spanish
Spanish · English · Portuguese · German · French · Italian · Polish · Dutch

About the video: Next steps: high-level documentation and prototyping

Overview

“If we get to the point where we can continue with the project, either because we have obtained funding, or because we have a team willing to work on it, we can get down to work to start the game itself. The next stage of development is preproduction, where we will try to solve all the unknowns that exist before entering production. The normal thing would be to move to what is called the high-level document, and begin to prototype the mechanics. Not always everything we say in the pitch just works and is fun. But nothing happens. It is time to try and iterate. But it is very important not to lose sight of the pitch as a reference and guide throughout the development so that the essence of what we wanted the game to be is not lost. The developments are long and it is easy to get carried away by the siren songs and want to totally change the game, which is a mistake and in general entails a delay in development and a waste of time and money. ”

In this video lesson Tatiana Delgado Yunquera addresses the topic: Next steps: high-level documentation and prototyping, which is part of the Domestika online course: Creating a Professional Pitch for Video Games. Analyze and develop your video game idea by creating the perfect document for potential partners or investors.

Partial transcription of the video

“Next steps Next steps If we have been able to get a development team or financing for our project, We can move on to the next stage: preproduction In preproduction we must solve the unknowns before entering production, but without losing sight of what we define in the pitch, That will be our guide in all development. Let's go there. Next steps. But first of all, I want us to talk about something I told you in the lessons, What is the demo? When we send the pitch, it is ideal to send a small executable where the mechanics of the game are seen. It doesn't have to be finished we don't have to ...”

This transcript is automatically generated, so it may contain mistakes.


Course summary for: Creating a Professional Pitch for Video Games

  • Level: Beginner
  • 98% positive reviews (94)
  • 1909 students
  • 4 units
  • 16 lessons (2h 1m)
  • Category

    3D & Animation
  • Areas

    Animation, Game Design, Game Development, Video Games

Tatiana Delgado Yunquera

Tatiana Delgado Yunquera
A course by Tatiana Delgado Yunquera

Teacher Plus
Videogame designer

Tatiana Delgado began working as a Game and Level Designer at Rebel Act Studios in 2000, while finishing her studies in Telecommunications Engineering at the Polytechnic University of Madrid (Spain).

Since then she has always worked in the videogame industry, in companies such as Enigma Software Productions, Zinkia, Tequila Works, Gameloft and King, developing games for PC, XBox, Wii, DS and mobile devices.

In 2017 she co-founded the Vertical Robot studio dedicated to virtual reality, where she was responsible for the design and narrative of the Daedalus and Red Matter games. In 2019, she founded the Out of the Blue studio dedicated to the development of narrative puzzle games.


  • 98% positive reviews (94)
  • 1,909 students
  • 16 lessons (2h 1m)
  • 4 additional resources (0 files)
  • Online and at your own pace
  • Available on the app
  • Audio: Spanish
  • Spanish · English · Portuguese · German · French · Italian · Polish · Dutch
  • Level: Beginner
  • Unlimited access forever

Category
Areas
Creating a Professional Pitch for Video Games. 3D, and Animation course by Tatiana Delgado Yunquera

Creating a Professional Pitch for Video Games

A course by Tatiana Delgado Yunquera
Videogame designer. Madrid, Spain.
Joined April 2019
  • 98% positive reviews (94)
  • 1,909 students