Creating a Professional Pitch for Video Games

Pitch: game description

A course by Tatiana Delgado Yunquera , Videogame designer

Videogame designer. Madrid, Spain.
Joined April 2019
98% positive reviews (94)
1,908 students
Audio: Spanish
Spanish · English · Portuguese · German · French · Italian · Polish · Dutch

About the video: Pitch: game description

Overview

“When describing the game we can use some guidelines so that we do not leave any important points without counting. It is best to start by making a product file that occupies a face at most. In it, at a glance, the person receiving the presentation can get an idea of the game in broad strokes. The rest of the pitch will go deeper into the information that we find in the file. We will say what is the genre of the game, also explaining what we understand by it and which are the most important. Also the target or target audience, platforms, technologies, gameplay and setting. ”

In this video lesson Tatiana Delgado Yunquera addresses the topic: Pitch: game description, which is part of the Domestika online course: Creating a Professional Pitch for Video Games. Analyze and develop your video game idea by creating the perfect document for potential partners or investors.

Partial transcription of the video

“Game description Game Description When describing the game, it is very important to follow some guidelines To not forget anything. It is best to use a product sheet. It is usually the first page of the pitch. In it we will detail the important information for a person to ask about the video game Have a general idea at a glance. Go for it. The goal is that you are able to make a game card To make it clear what is going at a glance. This tab is the first thing the person who reviews the presentation sees. You can put a cover in addition with some image that speaks of the game or the title but...”

This transcript is automatically generated, so it may contain mistakes.


Course summary for: Creating a Professional Pitch for Video Games

  • Level: Beginner
  • 98% positive reviews (94)
  • 1908 students
  • 4 units
  • 16 lessons (2h 1m)
  • Category

    3D & Animation
  • Areas

    Animation, Game Design, Game Development, Video Games

Tatiana Delgado Yunquera

Tatiana Delgado Yunquera
A course by Tatiana Delgado Yunquera

Teacher Plus
Videogame designer

Tatiana Delgado began working as a Game and Level Designer at Rebel Act Studios in 2000, while finishing her studies in Telecommunications Engineering at the Polytechnic University of Madrid (Spain).

Since then she has always worked in the videogame industry, in companies such as Enigma Software Productions, Zinkia, Tequila Works, Gameloft and King, developing games for PC, XBox, Wii, DS and mobile devices.

In 2017 she co-founded the Vertical Robot studio dedicated to virtual reality, where she was responsible for the design and narrative of the Daedalus and Red Matter games. In 2019, she founded the Out of the Blue studio dedicated to the development of narrative puzzle games.


  • 98% positive reviews (94)
  • 1,908 students
  • 16 lessons (2h 1m)
  • 4 additional resources (0 files)
  • Online and at your own pace
  • Available on the app
  • Audio: Spanish
  • Spanish · English · Portuguese · German · French · Italian · Polish · Dutch
  • Level: Beginner
  • Unlimited access forever

Category
Areas
Creating a Professional Pitch for Video Games. 3D, and Animation course by Tatiana Delgado Yunquera

Creating a Professional Pitch for Video Games

A course by Tatiana Delgado Yunquera
Videogame designer. Madrid, Spain.
Joined April 2019
  • 98% positive reviews (94)
  • 1,908 students