Creating a Professional Pitch for Video Games
Presentation
A course by Tatiana Delgado Yunquera , Videogame designer
Joined April 2019
About the video: Presentation
Overview
“I was always clear that I wanted to make games, from a very young age. I realized that what filled me the most was to create experiences and see how others played and enjoyed them. In this video I will talk about my career in the world of video games. From my first job to the creation of my last company. ”
In this video lesson Tatiana Delgado Yunquera addresses the topic: Presentation, which is part of the Domestika online course: Creating a Professional Pitch for Video Games. Analyze and develop your video game idea by creating the perfect document for potential partners or investors.
Partial transcription of the video
“Who am i Presentation Hello, my name is Tatiana Delgado and I've been in the video game industry since 2000, working as a game designer, as a level designer and narrative designer. I want to share you in this course how are the first steps in the video game industry as a designer, and the first thing is how to tell our idea, What is pitch? I want to share also how I got here, how I got to work in the video game industry. At home, I was lucky to be surrounded of games and video games. My father liked technology a lot and he always brought home all the consoles and computers, and I realized t...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creating a Professional Pitch for Video Games
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Category
3D & Animation -
Areas
Animation, Game Design, Game Development, Video Games

Tatiana Delgado Yunquera
A course by Tatiana Delgado Yunquera
Tatiana Delgado began working as a Game and Level Designer at Rebel Act Studios in 2000, while finishing her studies in Telecommunications Engineering at the Polytechnic University of Madrid (Spain).
Since then she has always worked in the videogame industry, in companies such as Enigma Software Productions, Zinkia, Tequila Works, Gameloft and King, developing games for PC, XBox, Wii, DS and mobile devices.
In 2017 she co-founded the Vertical Robot studio dedicated to virtual reality, where she was responsible for the design and narrative of the Daedalus and Red Matter games. In 2019, she founded the Out of the Blue studio dedicated to the development of narrative puzzle games.
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