Creating a Professional Pitch for Video Games
What is a pitch, what is it for and in what parts is it divided?
A course by Tatiana Delgado Yunquera , Videogame designer
Joined April 2019
About the video: What is a pitch, what is it for and in what parts is it divided?
Overview
“Once we have our idea decided, we have to communicate it. The best way is through a document that collects the most important information and that we can use either as support in a presentation, or to send it by mail to be reviewed by people interested in the project. It is very important that it is a concise document and that you know how to answer all the most important questions that our idea could generate. We could divide this information into several blocks that we will see little by little: description of the game, visual style, scope and equipment. ”
In this video lesson Tatiana Delgado Yunquera addresses the topic: What is a pitch, what is it for and in what parts is it divided?, which is part of the Domestika online course: Creating a Professional Pitch for Video Games. Analyze and develop your video game idea by creating the perfect document for potential partners or investors.
Partial transcription of the video
“What is a pitch What is a pitch? You already have your video game idea and now that idea is going to be reflected in a document. That document is called pitch and it is important because you must answer the questions that may arise to investors, team members, etc. It has to be very concise and explain the whole game very well. Let's see it. What is a pitch? It is a document that summarizes all the information about the game and that allows you to see it in a quick glance. That is, when we give this document to someone, Although we are not there to explain it, you can understand how our game...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creating a Professional Pitch for Video Games
-
Category
3D & Animation -
Areas
Animation, Game Design, Game Development, Video Games

Tatiana Delgado Yunquera
A course by Tatiana Delgado Yunquera
Tatiana Delgado began working as a Game and Level Designer at Rebel Act Studios in 2000, while finishing her studies in Telecommunications Engineering at the Polytechnic University of Madrid (Spain).
Since then she has always worked in the videogame industry, in companies such as Enigma Software Productions, Zinkia, Tequila Works, Gameloft and King, developing games for PC, XBox, Wii, DS and mobile devices.
In 2017 she co-founded the Vertical Robot studio dedicated to virtual reality, where she was responsible for the design and narrative of the Daedalus and Red Matter games. In 2019, she founded the Out of the Blue studio dedicated to the development of narrative puzzle games.
- 98% positive reviews (94)
- 1,912 students
- 16 lessons (2h 1m)
- 4 additional resources (0 files)
- Online and at your own pace
- Available on the app
- Audio: Spanish
- Spanish · English · Portuguese · German · French · Italian · Polish · Dutch
- Level: Beginner
- Unlimited access forever