Creating a Professional Pitch for Video Games
Pitch: description of the gameplay, the three C: Camera, Control, Character
A course by Tatiana Delgado Yunquera , Videogame designer
Joined April 2019
About the video: Pitch: description of the gameplay, the three C: Camera, Control, Character
Overview
“We have already decided the game genre and other data in the product sheet. But now we have to detail a little more how our game is going to be played. What type of camera do you use? How is the character? What are the controls? It is not necessary to give much detail and explain how the camera system will work, because that is work that will be done in the future. But if at least specify the type we will use. We will see examples in each case of different game cameras, characters and control types. ”
In this video lesson Tatiana Delgado Yunquera addresses the topic: Pitch: description of the gameplay, the three C: Camera, Control, Character, which is part of the Domestika online course: Creating a Professional Pitch for Video Games. Analyze and develop your video game idea by creating the perfect document for potential partners or investors.
Partial transcription of the video
“Gameplay description Gameplay description It is time to explain how the game is played. In this lesson we will see what types of cameras, how to control the character, what types of characters there are. I will give a series of examples to apply to your idea. That way, develop and explain how the game is going to be played. No need to go into detail, just a general idea How are you going to play? Let's go there. To do this, we must be able to describe the three C: what will the camera be, how will it be controlled and how the character is going to be and what actions he can perform. Let's s...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creating a Professional Pitch for Video Games
-
Category
3D & Animation -
Areas
Animation, Game Design, Game Development, Video Games

Tatiana Delgado Yunquera
A course by Tatiana Delgado Yunquera
Tatiana Delgado began working as a Game and Level Designer at Rebel Act Studios in 2000, while finishing her studies in Telecommunications Engineering at the Polytechnic University of Madrid (Spain).
Since then she has always worked in the videogame industry, in companies such as Enigma Software Productions, Zinkia, Tequila Works, Gameloft and King, developing games for PC, XBox, Wii, DS and mobile devices.
In 2017 she co-founded the Vertical Robot studio dedicated to virtual reality, where she was responsible for the design and narrative of the Daedalus and Red Matter games. In 2019, she founded the Out of the Blue studio dedicated to the development of narrative puzzle games.
- 98% positive reviews (94)
- 1,908 students
- 16 lessons (2h 1m)
- 4 additional resources (0 files)
- Online and at your own pace
- Available on the app
- Audio: Spanish
- Spanish · English · Portuguese · German · French · Italian · Polish · Dutch
- Level: Beginner
- Unlimited access forever