Creating a Professional Pitch for Video Games

Idea

A course by Tatiana Delgado Yunquera , Videogame designer

Videogame designer. Madrid, Spain.
Joined April 2019
98% positive reviews (94)
1,912 students
Audio: Spanish
Spanish · English · Portuguese · German · French · Italian · Polish · Dutch

About the video: Idea

Overview

“To start a video game, we have to start from an idea. But how do we know if an idea is good or if it makes sense to deepen it? When you start working in video games, you think that the most valuable are the ideas you can think of. But ideas as such are worthless. The most complicated thing is to land these ideas, and also have a sense within a series of parameters that we have to take into account: we have to do a market study, evaluate the equipment we are going to have, be aware of our limitations, estimate scopes, etc. ”

In this video lesson Tatiana Delgado Yunquera addresses the topic: Idea, which is part of the Domestika online course: Creating a Professional Pitch for Video Games. Analyze and develop your video game idea by creating the perfect document for potential partners or investors.

Partial transcription of the video

“Idea In this lesson we will talk about the idea of the video game. When you start working, having an idea is difficult and valuable, but what has value is to be able to land the idea, that makes sense in some money limits, in the knowledge of your team, of production, of times. Let's see it. The idea. Before I begin, I want to emphasize that having an idea can make us excited and we don't want to tell anyone but let's be aware that everyone has ideas, Ideas are not valuable in themselves, which gives them value It's how we're going to make it happen. That is, how will we start from that ide...”

This transcript is automatically generated, so it may contain mistakes.


Course summary for: Creating a Professional Pitch for Video Games

  • Level: Beginner
  • 98% positive reviews (94)
  • 1912 students
  • 4 units
  • 16 lessons (2h 1m)
  • Category

    3D & Animation
  • Areas

    Animation, Game Design, Game Development, Video Games

Tatiana Delgado Yunquera

Tatiana Delgado Yunquera
A course by Tatiana Delgado Yunquera

Teacher Plus
Videogame designer

Tatiana Delgado began working as a Game and Level Designer at Rebel Act Studios in 2000, while finishing her studies in Telecommunications Engineering at the Polytechnic University of Madrid (Spain).

Since then she has always worked in the videogame industry, in companies such as Enigma Software Productions, Zinkia, Tequila Works, Gameloft and King, developing games for PC, XBox, Wii, DS and mobile devices.

In 2017 she co-founded the Vertical Robot studio dedicated to virtual reality, where she was responsible for the design and narrative of the Daedalus and Red Matter games. In 2019, she founded the Out of the Blue studio dedicated to the development of narrative puzzle games.


  • 98% positive reviews (94)
  • 1,912 students
  • 16 lessons (2h 1m)
  • 4 additional resources (0 files)
  • Online and at your own pace
  • Available on the app
  • Audio: Spanish
  • Spanish · English · Portuguese · German · French · Italian · Polish · Dutch
  • Level: Beginner
  • Unlimited access forever

Category
Areas
Creating a Professional Pitch for Video Games. 3D, and Animation course by Tatiana Delgado Yunquera

Creating a Professional Pitch for Video Games

A course by Tatiana Delgado Yunquera
Videogame designer. Madrid, Spain.
Joined April 2019
  • 98% positive reviews (94)
  • 1,912 students