Creating a Professional Pitch for Video Games
Pitch: visual style
A course by Tatiana Delgado Yunquera , Videogame designer
Joined April 2019
About the video: Pitch: visual style
Overview
“When our players see our game for the first time, they will probably be struck by the visual style we have chosen. It is very important to have decided at this point where we would like our project to go. Realistic images? Dark tones that accompany the story? Aesthetic cheerful and colorful? We will talk about the different visual styles that we can use and how to represent it through concept art , photos and reference images, because at this point in the project there is no need to know how to draw. A visual style idea can be communicated using references from other games, movies, concept art of galleries ... ”
In this video lesson Tatiana Delgado Yunquera addresses the topic: Pitch: visual style, which is part of the Domestika online course: Creating a Professional Pitch for Video Games. Analyze and develop your video game idea by creating the perfect document for potential partners or investors.
Partial transcription of the video
“Visual style Visual style In this lesson we will talk about the visual style of the project. The visual style is important, It is the first thing a player will see when approaching your game. It may be darker, because it accompanies the gameplay, which is a mystery, Or maybe cheerful and colorful. I will show you several styles so you choose the one that best suits your game. The first thing we have to decide It is if we are going to go more to cartoon, stylized or realistic. That is, how are the forms going to be? of the characters and the game environment. In the cartoon style, as you can...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creating a Professional Pitch for Video Games
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Category
3D & Animation -
Areas
Animation, Game Design, Game Development, Video Games

Tatiana Delgado Yunquera
A course by Tatiana Delgado Yunquera
Tatiana Delgado began working as a Game and Level Designer at Rebel Act Studios in 2000, while finishing her studies in Telecommunications Engineering at the Polytechnic University of Madrid (Spain).
Since then she has always worked in the videogame industry, in companies such as Enigma Software Productions, Zinkia, Tequila Works, Gameloft and King, developing games for PC, XBox, Wii, DS and mobile devices.
In 2017 she co-founded the Vertical Robot studio dedicated to virtual reality, where she was responsible for the design and narrative of the Daedalus and Red Matter games. In 2019, she founded the Out of the Blue studio dedicated to the development of narrative puzzle games.
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