Creating a Professional Pitch for Video Games
Final layout
A course by Tatiana Delgado Yunquera , Videogame designer
Joined April 2019
About the video: Final layout
Overview
“Not only is the content important, but how the content is presented. I will show you examples of a layout content in different ways to see among all how much it contributes to see the information well organized. We will learn to give it uniformity to make it more pleasant to read, and to reorganize the texts so that they are as readable as possible. The most important part of the documentation is that it conveys ideas well and is comfortable to read. ”
In this video lesson Tatiana Delgado Yunquera addresses the topic: Final layout, which is part of the Domestika online course: Creating a Professional Pitch for Video Games. Analyze and develop your video game idea by creating the perfect document for potential partners or investors.
Partial transcription of the video
“Final layout Final layout Do you already have the content of the pitch? Let's move on to the layout, something very important, because a bad layout makes even if your idea is good, A person interested in the project does not even read it as uncomfortable as it is. I will give you examples of good and bad layouts. And we will learn techniques to structure the information To make it very comfortable to read. Layout Because it is important? Publishers have very little time. They receive many requests and they will dedicate very little time to your project. That is why we have to ensure that th...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creating a Professional Pitch for Video Games
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Category
3D & Animation -
Areas
Animation, Game Design, Game Development, Video Games

Tatiana Delgado Yunquera
A course by Tatiana Delgado Yunquera
Tatiana Delgado began working as a Game and Level Designer at Rebel Act Studios in 2000, while finishing her studies in Telecommunications Engineering at the Polytechnic University of Madrid (Spain).
Since then she has always worked in the videogame industry, in companies such as Enigma Software Productions, Zinkia, Tequila Works, Gameloft and King, developing games for PC, XBox, Wii, DS and mobile devices.
In 2017 she co-founded the Vertical Robot studio dedicated to virtual reality, where she was responsible for the design and narrative of the Daedalus and Red Matter games. In 2019, she founded the Out of the Blue studio dedicated to the development of narrative puzzle games.
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