Creating a Professional Pitch for Video Games
Course final project
A course by Tatiana Delgado Yunquera , Videogame designer
Joined April 2019
About the final project for: Creating a Professional Pitch for Video Games
Elaboración de un pitch profesional para videojuegos
“Dear student, we have reached the end of the course, and it is time for you to get down to work in writing your own pitch . In this video we will see a step-by-step summary of what we have done in the course so that you have it as a guide. Remember to follow all the steps we have seen in the lessons, taking care of the layout, which is as important as the content. I beg you to be patient when asking your questions and doubts, since having my own company I can not answer more than at certain times and days. I encourage you to also review the work of other colleagues to give them advice and learn how they have focused the document. Seeing various points of view will enrich you without a doubt. We do this course together! I hope you liked this course and learned very useful things. I wish you good luck when you submit your game proposals. See you! ”
Partial transcription of the video
“Final project Final project We reach the end of this Domestika course. Now we will see a summary of what we saw in the course. I started introducing myself and sharing the influences a little in my professional career Then I explained the final project of the course: Make your own pitch document. The next thing we saw was what a game designer does and the different types that exist. We saw the stages of the development of a video game and the tools you need to create your own pitch. Then we started to develop the content of our game, starting with the idea, going deeper into it to land it a...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creating a Professional Pitch for Video Games
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Category
3D & Animation -
Areas
Animation, Game Design, Game Development, Video Games

Tatiana Delgado Yunquera
A course by Tatiana Delgado Yunquera
Tatiana Delgado began working as a Game and Level Designer at Rebel Act Studios in 2000, while finishing her studies in Telecommunications Engineering at the Polytechnic University of Madrid (Spain).
Since then she has always worked in the videogame industry, in companies such as Enigma Software Productions, Zinkia, Tequila Works, Gameloft and King, developing games for PC, XBox, Wii, DS and mobile devices.
In 2017 she co-founded the Vertical Robot studio dedicated to virtual reality, where she was responsible for the design and narrative of the Daedalus and Red Matter games. In 2019, she founded the Out of the Blue studio dedicated to the development of narrative puzzle games.
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