Creating a Professional Pitch for Video Games

What will we do in the course?

A course by Tatiana Delgado Yunquera , Videogame designer

Videogame designer. Madrid, Spain.
Joined April 2019
98% positive reviews (94)
1,912 students
Audio: Spanish
Spanish · English · Portuguese · German · French · Italian · Polish · Dutch

About the video: What will we do in the course?

Overview

“The final project of this course will be to capture in a document the essential ideas of the game that we want to develop. It is essential that the content is well structured to correctly convey how our project is, how it is played, what scope it has, etc. The objective is that you can have a finished presentation and layout that you can use as a reference in future projects, or even to be able to send directly to investors. ”

In this video lesson Tatiana Delgado Yunquera addresses the topic: What will we do in the course?, which is part of the Domestika online course: Creating a Professional Pitch for Video Games. Analyze and develop your video game idea by creating the perfect document for potential partners or investors.

Partial transcription of the video

“Course summary What are we going to do? Well, you already know me a little more, You know where I come from and my influences. Now we will see what we will see in the course. What I want is for you to know how to get your video game idea, That is a tangible idea, something that can be done, and little by little, shelling it to dump it into a document that we will call the pitch. This is a document that you will use to communicate that idea to potential investors, or potential co-workers. Let's learn too not only the content, but the importance of how that content has to be structured visual...”

This transcript is automatically generated, so it may contain mistakes.


Course summary for: Creating a Professional Pitch for Video Games

  • Level: Beginner
  • 98% positive reviews (94)
  • 1912 students
  • 4 units
  • 16 lessons (2h 1m)
  • Category

    3D & Animation
  • Areas

    Animation, Game Design, Game Development, Video Games

Tatiana Delgado Yunquera

Tatiana Delgado Yunquera
A course by Tatiana Delgado Yunquera

Teacher Plus
Videogame designer

Tatiana Delgado began working as a Game and Level Designer at Rebel Act Studios in 2000, while finishing her studies in Telecommunications Engineering at the Polytechnic University of Madrid (Spain).

Since then she has always worked in the videogame industry, in companies such as Enigma Software Productions, Zinkia, Tequila Works, Gameloft and King, developing games for PC, XBox, Wii, DS and mobile devices.

In 2017 she co-founded the Vertical Robot studio dedicated to virtual reality, where she was responsible for the design and narrative of the Daedalus and Red Matter games. In 2019, she founded the Out of the Blue studio dedicated to the development of narrative puzzle games.


  • 98% positive reviews (94)
  • 1,912 students
  • 16 lessons (2h 1m)
  • 4 additional resources (0 files)
  • Online and at your own pace
  • Available on the app
  • Audio: Spanish
  • Spanish · English · Portuguese · German · French · Italian · Polish · Dutch
  • Level: Beginner
  • Unlimited access forever

Category
Areas
Creating a Professional Pitch for Video Games. 3D, and Animation course by Tatiana Delgado Yunquera

Creating a Professional Pitch for Video Games

A course by Tatiana Delgado Yunquera
Videogame designer. Madrid, Spain.
Joined April 2019
  • 98% positive reviews (94)
  • 1,912 students