Creating a Professional Pitch for Video Games

Phases of game development

A course by Tatiana Delgado Yunquera , Videogame designer

Videogame designer. Madrid, Spain.
Joined April 2019
98% positive reviews (94)
1,909 students
Audio: Spanish
Spanish · English · Portuguese · German · French · Italian · Polish · Dutch

About the video: Phases of game development

Overview

“A videogame combines the technology part of a software project with the visual and artistic part. Therefore, we must use some methodologies and follow a development order to be able to reach the end of the project without losing my mind, the budget along the way. There are many phases that I will tell you little by little, from the conception of the idea until its release to the market. ”

In this video lesson Tatiana Delgado Yunquera addresses the topic: Phases of game development, which is part of the Domestika online course: Creating a Professional Pitch for Video Games. Analyze and develop your video game idea by creating the perfect document for potential partners or investors.

Partial transcription of the video

“Phases of game development Phases of game development A video game is a software project, but it’s also an artistic project, That is why we must be careful when planning the stages of development, not to get out of budget and time. In this lesson we will see the phases of the development of a video game, from the conception of the idea until its output. Every video game starts with an idea, but not any idea, we have to do a market study, Evaluate the equipment we will have, the budget. So, of all the ideas we have, we must keep the one that best fits And the most realistic. Once we have sel...”

This transcript is automatically generated, so it may contain mistakes.


Course summary for: Creating a Professional Pitch for Video Games

  • Level: Beginner
  • 98% positive reviews (94)
  • 1909 students
  • 4 units
  • 16 lessons (2h 1m)
  • Category

    3D & Animation
  • Areas

    Animation, Game Design, Game Development, Video Games

Tatiana Delgado Yunquera

Tatiana Delgado Yunquera
A course by Tatiana Delgado Yunquera

Teacher Plus
Videogame designer

Tatiana Delgado began working as a Game and Level Designer at Rebel Act Studios in 2000, while finishing her studies in Telecommunications Engineering at the Polytechnic University of Madrid (Spain).

Since then she has always worked in the videogame industry, in companies such as Enigma Software Productions, Zinkia, Tequila Works, Gameloft and King, developing games for PC, XBox, Wii, DS and mobile devices.

In 2017 she co-founded the Vertical Robot studio dedicated to virtual reality, where she was responsible for the design and narrative of the Daedalus and Red Matter games. In 2019, she founded the Out of the Blue studio dedicated to the development of narrative puzzle games.


  • 98% positive reviews (94)
  • 1,909 students
  • 16 lessons (2h 1m)
  • 4 additional resources (0 files)
  • Online and at your own pace
  • Available on the app
  • Audio: Spanish
  • Spanish · English · Portuguese · German · French · Italian · Polish · Dutch
  • Level: Beginner
  • Unlimited access forever

Category
Areas
Creating a Professional Pitch for Video Games. 3D, and Animation course by Tatiana Delgado Yunquera

Creating a Professional Pitch for Video Games

A course by Tatiana Delgado Yunquera
Videogame designer. Madrid, Spain.
Joined April 2019
  • 98% positive reviews (94)
  • 1,909 students