Animating 3D Cartoon Characters in Blender
Lighting, Render and Pipeline 3
A course by Ulises Cervantes , 3D Character Animator and Artist
Joined July 2019
About the video: Lighting, Render and Pipeline 3
Overview
“Finally, you will learn how to carry out the final details to render the animation. I will also tell you what details you should take care of to verify that the file has been exported correctly.”
In this video lesson Ulises Cervantes addresses the topic: Lighting, Render and Pipeline 3, which is part of the Domestika online course: Animating 3D Cartoon Characters in Blender. Learn to bring cartoon-style characters to life through their poses, gestures, and actions using fun and effective tools .
Partial transcription of the video
“After assigning every object to its respective name. we proceed to create the shaders or materials. This step is known as the Look Development phase in the process. we can change this to shader editor. and here we can set render view. Using some of these templates. we will create lighting from the materials. This is part of the Look If previous files lacked textures and shaders. we would need to create them anew. However. since the model's materials are available. we can import them. Navigate to File and select Append. This allows us to bring in we look for the material folder and we will i...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Animating 3D Cartoon Characters in Blender
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Category
3D & Animation -
Software
Blender -
Areas
3D, 3D Animation, Animation, Character Animation

Ulises Cervantes
A course by Ulises Cervantes
Ulises Cervantes is a 3D character animator and artist from Mexico, currently living in Aguascalientes. He began his career in motion graphics and slowly transitioned to 3D, gaining a range of experience at different companies. He also spent a year at Bardel Entertainment in Canada working as an FX artist on Puss in Boots for Netflix. However, he always had his sights set on becoming an animator and finally achieved his goal when he joined Huevocartoon, where he helped create movies like Un Rescate de Huevitos and Un Gallo Congelado.
He currently works full-time as a freelance animator and collaborates with the US-based video game studio Secret Location, the Mexican advertising studio Ploop, and the Brazilian production studio Brape.
He also runs his own YouTube channel called Cebolla Skin and teaches online classes.
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