Animating 3D Cartoon Characters in Blender
Optimizing rigs
A course by Ulises Cervantes , 3D Character Animator and Artist
Joined July 2019
About the video: Optimizing rigs
Overview
“I'll tell you about the method I use to group controls into body sections, using the selection sets tool. I will also tell you about pickers and their use. You will learn to add some bookstore poses that will save you a lot of time. You will use these tools to avoid a slow process of selection, handling of controls and individual keys. Furthermore, they will help you in exploring timing and building intermediate poses by grouping limbs and body parts together as a unit. You will see how to avoid living in a spaghetti of controls!”
In this video lesson Ulises Cervantes addresses the topic: Optimizing rigs, which is part of the Domestika online course: Animating 3D Cartoon Characters in Blender. Learn to bring cartoon-style characters to life through their poses, gestures, and actions using fun and effective tools .
Partial transcription of the video
“In this lesson. we will conduct a comprehensive review of the RIGS. exploring all available options. identifying potential issues. and preparing to utilize them effectively. I'll guide you through the process These characters have their picker Positioned at the bottom. there's a camera for viewing and gaining perspective. allowing you to zoom in for a so the pickers assist us in avoiding the need to search for controls in this area. streamlining the process. Being able to do this. for example. I've selected all my fingers. I'm making a fist. I quickly select the fingers there. And it starte...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Animating 3D Cartoon Characters in Blender
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Category
3D & Animation -
Software
Blender -
Areas
3D, 3D Animation, Animation, Character Animation

Ulises Cervantes
A course by Ulises Cervantes
Ulises Cervantes is a 3D character animator and artist from Mexico, currently living in Aguascalientes. He began his career in motion graphics and slowly transitioned to 3D, gaining a range of experience at different companies. He also spent a year at Bardel Entertainment in Canada working as an FX artist on Puss in Boots for Netflix. However, he always had his sights set on becoming an animator and finally achieved his goal when he joined Huevocartoon, where he helped create movies like Un Rescate de Huevitos and Un Gallo Congelado.
He currently works full-time as a freelance animator and collaborates with the US-based video game studio Secret Location, the Mexican advertising studio Ploop, and the Brazilian production studio Brape.
He also runs his own YouTube channel called Cebolla Skin and teaches online classes.
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