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    Animating 3D Cartoon Characters in Blender

    A course by Ulises Cervantes3D Character Animator and Artist

    Animating 3D Cartoon Characters in Blender

    What will you learn in this online course?

    32 lessons & 28 downloads

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    What's included in this course?

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    What is this course's project?

    Animating 3D Cartoon Characters in Blender

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    Animating 3D Cartoon Characters in Blender

    Reviews

    11,379
    Students
    165
    Reviews
    96%
    Positive ratings
    • 2 months ago

      estuvo interesante al principio pero despues no despues no te explica como hizo para llegar a ese resultado o como hacerlo

    • 5 months ago

      muy buenoooo

    • exelente forma de aprender

    • 8 months ago

      No vale la pena, si quieres aprender a animar en blender y con los atajos de teclado de blender como un principiante no te servirá de nada, ya que el profesor utiliza los atajos de maya, y pues explica todo conforme los atajos que tiene el profesor, así que buena suerte intentando ubicarte a la hora de querer hacer las cosas que dice el profesor y de seguirle el ritmo porque llega un momento donde ya no explica nada y solamente edita el video y se brinca a otras partes.

    • 8 months ago

      Al principio me gustó, pero luego me arrepentí de comprar “Animación de personajes 3D con Blender”. Empieza bien, pero después deja de explicar paso a paso y solo usa rigs ya hechos. No enseña rigging ni animación real.

      No lo recomiendo: es pérdida de tiempo y dinero. Con casi 10 mil estudiantes, solo hay 18 proyectos, lo que demuestra que no funciona.

    More reviews
    Ulises Cervantes

    Ulises Cervantes

    Teacher
    Plus

    3D Character Animator and Artist

    Joined July 2019

    Ulises Cervantes is a 3D character animator and artist from Mexico, currently living in Aguascalientes. He began his career in motion graphics and slowly transitioned to 3D, gaining a range of experience at different companies. He also spent a year at Bardel Entertainment in Canada working as an FX artist on Puss in Boots for Netflix. However, he always had his sights set on becoming an animator and finally achieved his goal when he joined Huevocartoon, where he helped create movies like Un Rescate de Huevitos and Un Gallo Congelado.

    He currently works full-time as a freelance animator and collaborates with the US-based video game studio Secret Location, the Mexican advertising studio Ploop, and the Brazilian production studio Brape.
    He also runs his own YouTube channel called Cebolla Skin and teaches online classes.

    Content

    • U1

      Introduction

      • Presentation
      • Influences
    • U2

      Create a performance in cartoon style

      • The Cartoon Style
      • Capture the essence of the characters and the story
      • Reference library
      • Our thumbnail sequence 1
      • Our sequence of thumbnails 2
      • 2D animation in Grease Pencil, timing test
      • Optimizing our physical and digital world
    • U3

      Bringing the characters to life

      • Begining to work
      • Optimizing rigs
      • First Pass: Lina Comes to Life 1
      • First Pass: Lina Comes to Life 2
      • First Pass: Lina Comes to Life 3
      • First pass: Goolock softens us 1
      • First pass: Goolock softens us 2
      • First pass: Goolock softens us 3
      • Second pass: Lina and Goolok, consolidating animation 1
      • Second pass: Lina and Goolok, consolidating animation 2
      • Second pass: Lina and Goolok, consolidating animation 3
      • Second pass: Lina and Goolok, consolidating animation 4
      • Second pass: Lina and Goolok, consolidating animation 5
      • Second pass: connecting the interactions with constraints
      • Third pass: polish and child element animation 1
      • Third pass: polish and child element animation 2
    • U4

      Scans, detailed and render

      • Detailing process and corrections 1
      • Detailing process and corrections 2
      • Browse toon options linearly, directly on keys
      • Explore non-linear options, using Animation Layers
      • Lighting, Render and Pipeline 1
      • Lighting, Render and Pipeline 2
      • Lighting, Render and Pipeline 3
    • FP

      Final project

      • Animating 3D Cartoon Characters in Blender

    What to expect from a Domestika course

    • Learn at your own pace

      Enjoy learning from home without a set schedule and with an easy-to-follow method. You set your own pace.

    • Learn from the best professionals

      Learn valuable methods and techniques explained by top experts in the creative sector.

    • Meet expert teachers

      Each expert teaches what they do best, with clear guidelines, true passion, and professional insight in every lesson.

    • Certificates

      PLUS

      If you're a Plus member, get a custom certificate signed by your teacher for every course. Share it on your portfolio, social media, or wherever you like.

    • Get front-row seats

      Videos of the highest quality, so you don't miss a single detail. With unlimited access, you can watch them as many times as you need to perfect your technique.

    • Share knowledge and ideas

      Ask questions, request feedback, or offer solutions. Share your learning experience with other students in the community who are as passionate about creativity as you are.

    • Connect with a global creative community

      The community is home to millions of people from around the world who are curious and passionate about exploring and expressing their creativity.

    • Watch professionally produced courses

      Domestika curates its teacher roster and produces every course in-house to ensure a high-quality online learning experience.

    FAQs

    You’ll learn how to create, animate, and bring 3D characters to life, mastering expressive posing, timing, lipsync, using references, and tools like Blender, while exploring cartoon styles and optimizing your creative and technical workflow.

    This course is aimed at intermediate students; basic knowledge of digital animation and 3D software like Blender or Maya is recommended.

    You’ll need a computer with Blender installed, internet access, and basic digital animation skills. A graphics tablet is recommended for sketching and visual references.

    The course explores French animation for its artistic approach, originality, and expressiveness, alongside the distinctive elements of cartoon style like exaggeration, contrast, and visual humor.

    Blender is primarily used for character creation and animation, along with tools like Grease Pencil for sketching and editing animations.

    Yes, the course covers designing and modeling original characters, as well as exploring personality, silhouettes, and action lines for animation.

    Yes, the methods and techniques taught align with industry standards, including file organization, efficient workflows, and high-quality 3D production.

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