Animating 3D Cartoon Characters in Blender
Our thumbnail sequence 1
A course by Ulises Cervantes , 3D Character Animator and Artist
Joined July 2019
About the video: Our thumbnail sequence 1
Overview
“Using all the sources we have up to this point: pitch, animatik or storyboard, previous sketches, own references, collected references, a lot of imagination and understanding of the characters, you will learn to create the base of the animation in a sequence of thumbnails. Remember that not only expressions and poses are generated through these drawings. Therefore, you will see how to use the audio to build the structure of time, rhythm and timing with which these expressions will take place in the scene.”
In this video lesson Ulises Cervantes addresses the topic: Our thumbnail sequence 1, which is part of the Domestika online course: Animating 3D Cartoon Characters in Blender. Learn to bring cartoon-style characters to life through their poses, gestures, and actions using fun and effective tools .
Partial transcription of the video
“The thumbnails will capture the essence of our character's performance. Together. we will meticulously them. ensuring every detail is perfect. We will explore ideas and have fun creating expressions for the characters. If you have your materials ready to start drawing. whether physically or on the computer. let's begin. Thumbnails are essentially sketches. The term gained popularity among classic animators because these sketches are small and rough. typically about the size of a thumbnail. hence the name. This is how the term came into common usage. If you observe closely. you'll see how th...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Animating 3D Cartoon Characters in Blender
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Category
3D & Animation -
Software
Blender -
Areas
3D, 3D Animation, Animation, Character Animation

Ulises Cervantes
A course by Ulises Cervantes
Ulises Cervantes is a 3D character animator and artist from Mexico, currently living in Aguascalientes. He began his career in motion graphics and slowly transitioned to 3D, gaining a range of experience at different companies. He also spent a year at Bardel Entertainment in Canada working as an FX artist on Puss in Boots for Netflix. However, he always had his sights set on becoming an animator and finally achieved his goal when he joined Huevocartoon, where he helped create movies like Un Rescate de Huevitos and Un Gallo Congelado.
He currently works full-time as a freelance animator and collaborates with the US-based video game studio Secret Location, the Mexican advertising studio Ploop, and the Brazilian production studio Brape.
He also runs his own YouTube channel called Cebolla Skin and teaches online classes.
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