Animating 3D Cartoon Characters in Blender
Detailing process and corrections 2
A course by Ulises Cervantes , 3D Character Animator and Artist
Joined July 2019
About the video: Detailing process and corrections 2
Overview
“Next, I will explain how to focus on the eyes of the characters when turning on the textures to clearly see the eyes. ”
In this video lesson Ulises Cervantes addresses the topic: Detailing process and corrections 2, which is part of the Domestika online course: Animating 3D Cartoon Characters in Blender. Learn to bring cartoon-style characters to life through their poses, gestures, and actions using fun and effective tools .
Partial transcription of the video
“The arm appeared to pause while adjusting a tiny detail. If there were any curves that seemed slightly it was noticeable. The precision required was evident in every movement. And it's good that... We checked the direction because in this part we are paying attention to you. look. and the fact that his gaze supports us at that point of attention is very good. Typically. when the head changes the direction of its gaze. the eyes begin their movement before the eyelids close and the head shifts its direction. this process we are doing of detailing. It can be something very quick a brief review...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Animating 3D Cartoon Characters in Blender
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Category
3D & Animation -
Software
Blender -
Areas
3D, 3D Animation, Animation, Character Animation

Ulises Cervantes
A course by Ulises Cervantes
Ulises Cervantes is a 3D character animator and artist from Mexico, currently living in Aguascalientes. He began his career in motion graphics and slowly transitioned to 3D, gaining a range of experience at different companies. He also spent a year at Bardel Entertainment in Canada working as an FX artist on Puss in Boots for Netflix. However, he always had his sights set on becoming an animator and finally achieved his goal when he joined Huevocartoon, where he helped create movies like Un Rescate de Huevitos and Un Gallo Congelado.
He currently works full-time as a freelance animator and collaborates with the US-based video game studio Secret Location, the Mexican advertising studio Ploop, and the Brazilian production studio Brape.
He also runs his own YouTube channel called Cebolla Skin and teaches online classes.
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