Animating 3D Cartoon Characters in Blender
Detailing process and corrections 1
A course by Ulises Cervantes , 3D Character Animator and Artist
Joined July 2019
About the video: Detailing process and corrections 1
Overview
“You will see how to polish and add fine details throughout the animation. This process requires a lot of attention and observation. If you do it correctly you will greatly enrich the quality of your project.”
In this video lesson Ulises Cervantes addresses the topic: Detailing process and corrections 1, which is part of the Domestika online course: Animating 3D Cartoon Characters in Blender. Learn to bring cartoon-style characters to life through their poses, gestures, and actions using fun and effective tools .
Partial transcription of the video
“In this lesson... We will pay attention to details. secondary actions. everything that enriches our animation. Are you ready? Join me. Let's perform a detailed pass as the final filter for rendering. We'll enable modifiers and subdivisions to ensure the image closely matches the final render without overloading the computer. Start by removing the Simplify option. This approach helps maintain efficiency while achieving high-quality results. Or well. leave it at one subdivision. Let's look at the geometries. here in the modifiers. have a subdivision. Let's check the filters. make sure they're...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Animating 3D Cartoon Characters in Blender
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Category
3D & Animation -
Software
Blender -
Areas
3D, 3D Animation, Animation, Character Animation

Ulises Cervantes
A course by Ulises Cervantes
Ulises Cervantes is a 3D character animator and artist from Mexico, currently living in Aguascalientes. He began his career in motion graphics and slowly transitioned to 3D, gaining a range of experience at different companies. He also spent a year at Bardel Entertainment in Canada working as an FX artist on Puss in Boots for Netflix. However, he always had his sights set on becoming an animator and finally achieved his goal when he joined Huevocartoon, where he helped create movies like Un Rescate de Huevitos and Un Gallo Congelado.
He currently works full-time as a freelance animator and collaborates with the US-based video game studio Secret Location, the Mexican advertising studio Ploop, and the Brazilian production studio Brape.
He also runs his own YouTube channel called Cebolla Skin and teaches online classes.
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