Animating 3D Cartoon Characters in Blender
Begining to work
A course by Ulises Cervantes , 3D Character Animator and Artist
Joined July 2019
About the video: Begining to work
Overview
“Once the assets have been provided to you in a layout file, you are ready to start working. You will learn how to open that first file and review all of its elements in the outliner. You will see how to adjust the menus and editors. I'll show you how to play with the rigs to learn about their controls and what you can do with them. The idea is to familiarize yourself with them in order to use them properly when creating the poses.”
In this video lesson Ulises Cervantes addresses the topic: Begining to work, which is part of the Domestika online course: Animating 3D Cartoon Characters in Blender. Learn to bring cartoon-style characters to life through their poses, gestures, and actions using fun and effective tools .
Partial transcription of the video
“Begin to work Let's review the file we're going to animate with. We are going to look for the most comfortable, most effective workspace, so that we can better work our animated scene. I show you how. This is the file we will start the animation with. We simulate that a studio gives us the material to start working. They will usually give you a layout file with the characters already located in their position and the camera, the environment. Let's check how the scene is and what can we optimize first to start working. Let's get to know the rigs and see their possibilities and we will ensure...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Animating 3D Cartoon Characters in Blender
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Category
3D & Animation -
Software
Blender -
Areas
3D, 3D Animation, Animation, Character Animation

Ulises Cervantes
A course by Ulises Cervantes
Ulises Cervantes is a 3D character animator and artist from Mexico, currently living in Aguascalientes. He began his career in motion graphics and slowly transitioned to 3D, gaining a range of experience at different companies. He also spent a year at Bardel Entertainment in Canada working as an FX artist on Puss in Boots for Netflix. However, he always had his sights set on becoming an animator and finally achieved his goal when he joined Huevocartoon, where he helped create movies like Un Rescate de Huevitos and Un Gallo Congelado.
He currently works full-time as a freelance animator and collaborates with the US-based video game studio Secret Location, the Mexican advertising studio Ploop, and the Brazilian production studio Brape.
He also runs his own YouTube channel called Cebolla Skin and teaches online classes.
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