Animating 3D Cartoon Characters in Blender
Reference library
A course by Ulises Cervantes , 3D Character Animator and Artist
Joined July 2019
About the video: Reference library
Overview
“I'll show you how to handle searching and saving references. You will see how to build a reel that contains the best of what you collected, including different versions of the same action to have options when creating thumbnails. ”
In this video lesson Ulises Cervantes addresses the topic: Reference library, which is part of the Domestika online course: Animating 3D Cartoon Characters in Blender. Learn to bring cartoon-style characters to life through their poses, gestures, and actions using fun and effective tools .
Partial transcription of the video
“We have already analyzed the client's animatic. so let's look for references. both online and by recording ourselves. to brainstorm. explore the character. the actions of the shot. and mix all these sources. and we will capture it in our thumbnails. I'll show you the process. The reference collection process involves two main components: first. recording your own performances for documentation purposes; second. seeking out valuable video content available on platforms like YouTube or other streaming services. I frequently use YouTube for this purpose. The main point is to avoid spending too...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Animating 3D Cartoon Characters in Blender
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Category
3D & Animation -
Software
Blender -
Areas
3D, 3D Animation, Animation, Character Animation

Ulises Cervantes
A course by Ulises Cervantes
Ulises Cervantes is a 3D character animator and artist from Mexico, currently living in Aguascalientes. He began his career in motion graphics and slowly transitioned to 3D, gaining a range of experience at different companies. He also spent a year at Bardel Entertainment in Canada working as an FX artist on Puss in Boots for Netflix. However, he always had his sights set on becoming an animator and finally achieved his goal when he joined Huevocartoon, where he helped create movies like Un Rescate de Huevitos and Un Gallo Congelado.
He currently works full-time as a freelance animator and collaborates with the US-based video game studio Secret Location, the Mexican advertising studio Ploop, and the Brazilian production studio Brape.
He also runs his own YouTube channel called Cebolla Skin and teaches online classes.
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