VR Animation with Quill
We integrate the project to Unreal Engine 3
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: We integrate the project to Unreal Engine 3
Overview
“Third part of the lesson.”
In this video lesson Federico Moreno Breser addresses the topic: We integrate the project to Unreal Engine 3, which is part of the Domestika online course: VR Animation with Quill. Breathe life into your characters and scenes creating a short film within the virtual reality universe.
Partial transcription of the video
“We integrate the project to Unreal Engine If I press Alt, for example, and I stand on what would be the connector, basically what I do is disconnect it. So, by "default", my stuff, when I bring it basically it comes without any of this. When I make a new material, when I enter ... Come? Well clearly what I did was erase all the properties we had and so is the material. I enter the material and I have only this. The first thing I need to do to make that material answer what we have in Quill is to bring what is the property or rather, load what is the property of the Vertex Color. Right butto...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Animation with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Animation, Character Animation, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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- Level: Intermediate
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