VR Animation with Quill
Spawn Area. Adjusting cameras 2
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: Spawn Area. Adjusting cameras 2
Overview
“Second part of the lesson.”
In this video lesson Federico Moreno Breser addresses the topic: Spawn Area. Adjusting cameras 2, which is part of the Domestika online course: VR Animation with Quill. Breathe life into your characters and scenes creating a short film within the virtual reality universe.
Partial transcription of the video
“Spawn area. Adjusting cameras Quill's difference, perhaps, from other animation software where we have many more possibilities to work with curves and really manipulate them by hand very easily and also in great detail, these are just a few parameters that Quill has. In that sense we have to get used to that. But it is nothing serious because the movements themselves they are very good, in general. Well, here I am checking that everything is in order. So, we have this movement already created in three instances. I already put it linear, that's why it sticks like this. Let's change to an Eas...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Animation with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Animation, Character Animation, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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- 26 lessons (5h 27m)
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- Level: Intermediate
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