VR Animation with Quill
Hardware presentation and technical requirements
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: Hardware presentation and technical requirements
Overview
“In this lesson I present the technical requirements that you will need to be able to get started in the fantastic universe of VR animation.”
In this video lesson Federico Moreno Breser addresses the topic: Hardware presentation and technical requirements, which is part of the Domestika online course: VR Animation with Quill. Breathe life into your characters and scenes creating a short film within the virtual reality universe.
Partial transcription of the video
“Hardware presentation and technical requirements In this lesson we will take our first steps in virtual reality, but first we must understand what options are in the market hardware wise. To work professionally not too many branding options. Oculus Rift is one of them and it's the one I chose when I started working in VR. Today, Oculus Rift offers four helmet options. Two of them are oriented to entertainment and freedom from having no cables nor any interference when moving. But those options, like the Quest and the Go, they are not for working professionally with software like Quill, with...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Animation with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Animation, Character Animation, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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- 26 lessons (5h 27m)
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- Level: Intermediate
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