VR Animation with Quill
The Timeline tool and its basic functions 1
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: The Timeline tool and its basic functions 1
Overview
“In this lesson I am going to show you one of the innovations that Quill incorporates in its version 2.0, the Timeline tool. This new version is loaded with features that will allow us to build the narrative of our project. ”
In this video lesson Federico Moreno Breser addresses the topic: The Timeline tool and its basic functions 1, which is part of the Domestika online course: VR Animation with Quill. Breathe life into your characters and scenes creating a short film within the virtual reality universe.
Partial transcription of the video
“The Timeline tool and its basic functions In this lesson we will see the Timeline, the new tool that Quill incorporates in its version 2.0. This is a before and after when creating narrative structures in Quill. In version 2.0 of Quill a new feature was added to the Timeline. When we display our window, our menu, with the Timeline activated, we can see many new functions, different from the previous version of Quill 2.0. This is a before and after regarding animation, with everything we can work on it and what is narrative construction within Quill. As we saw previously with the operation o...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Animation with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Animation, Character Animation, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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- Level: Intermediate
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