VR Animation with Quill
Spawn Area. Adjusting cameras 1
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: Spawn Area. Adjusting cameras 1
Overview
“Now we are going to know Spawn Area , the fundamental tool to be able to work with cameras and points of view in Quill . ”
In this video lesson Federico Moreno Breser addresses the topic: Spawn Area. Adjusting cameras 1, which is part of the Domestika online course: VR Animation with Quill. Breathe life into your characters and scenes creating a short film within the virtual reality universe.
Partial transcription of the video
“Spawn area. Adjusting cameras Starting with version 2.0 of Quill, Spawn Area became a fundamental tool for storytelling. We are going to polish our cameras with this tool. The Spawn Area, if we go to the "layers", we can see that there is a "layer" always in all our scenes it says Initial Spawn Area. We activate it. And basically what I see, as soon as I create a scene and I activate the Spawn Area, it is a representation of the position of my computer and Oculus sensors. I am practically focused on that position. This is a bit of what Quill does to understand where on the scene are we stan...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Animation with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Animation, Character Animation, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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