VR Animation with Quill
We integrate the project to Unreal Engine 1
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: We integrate the project to Unreal Engine 1
Overview
“In this lesson we are going to integrate our scene created in Quill with Unreal Engine , this way of doing it is my favorite. Unreal Engine is a very powerful tool that allows us to take our Quill creations to another level. ”
In this video lesson Federico Moreno Breser addresses the topic: We integrate the project to Unreal Engine 1, which is part of the Domestika online course: VR Animation with Quill. Breathe life into your characters and scenes creating a short film within the virtual reality universe.
Partial transcription of the video
“We integrate the project to Unreal Engine Our project is complete. We are going to boost it with Unreal Engine. Unreal is a very powerful software on the market. I use it in each of my productions. We can work the camera more professionally, we can modify what we want within the software, and we will even be able to work on lighting, colors, and effects that we want to apply. Let's see it. We are now inside Unreal. For those who do not know, Unreal is a market leading video game engine that besides being used, obviously for the creation of videogames, it is also used for other industries, i...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Animation with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Animation, Character Animation, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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- 26 lessons (5h 27m)
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- Level: Intermediate
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