Sci-fi Concept Art: Create Cinematic Key Frames
The Final Details
A course by Julian Calle , Concept Artist
About the video: The Final Details
Overview
“In the last stage of the process, I will work on some final touches. I will adjust textures, do color corrections, apply more details, and, especially, add lights to achieve that cinematic, sci-fi look. ”
In this video lesson Julian Calle addresses the topic: The Final Details, which is part of the Domestika online course: Sci-fi Concept Art: Create Cinematic Key Frames . Learn to design, model and render a striking sci-fi composition using 2D and 3D techniques in ZBrush, Octane Render, and Photoshop.
Partial transcription of the video
“ We are close to finishing our project. In this lesson, we're going to focus on the details. We're going to add more lens flare probably or move a little the color gradient, it'll depend on our decision at the moment. So, we'll go back to Photoshop and finish with our render. I've been working for 45 minutes or something like that and used the same techniques, just played with little elements here in the foreground, the same trees, you know, I just cleaned it more, I used more blur, you know, because I have the focus, because this part of the trees is really close to the foreground, really...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Sci-fi Concept Art: Create Cinematic Key Frames
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Category
3D & Animation -
Software
Adobe Photoshop, ZBrush -
Areas
3D, 3D Design, 3D Modeling, VFX

Julian Calle
A course by Julian Calle
Julian Calle is a professional graphic designer and senior concept artist based in Vancouver, Canada. He fell in love with science fiction as a child before going on to study graphic design and visual effects at university. He has since worked as a conceptual artist for the likes of Hasbro, EA, and Paramount Pictures and worked as a freelancer for international clients in Canada, New Zealand, and Mexico.
Julian has worked as a conceptual artist in the film industry for sci-fi giants including the Marvel Cinematic Universe, Star Wars, and Star Trek. He has worked as a mentor for conceptual art, written for magazines including 3D Artist and 3D Total, and has been a regular exhibitor at the SIGGRAPH computer graphics conference.
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