Sci-fi Concept Art: Create Cinematic Key Frames
About Me
A course by Julian Calle , Concept Artist
About the video: About Me
Overview
“To begin, let me introduce myself. I will give you an overview of my background, my working process, and my story, which is still being designed. ”
In this video lesson Julian Calle addresses the topic: About Me, which is part of the Domestika online course: Sci-fi Concept Art: Create Cinematic Key Frames . Learn to design, model and render a striking sci-fi composition using 2D and 3D techniques in ZBrush, Octane Render, and Photoshop.
Partial transcription of the video
“ Hi, my name is Julian Calle, and welcome to this course. For the last 10 years, I've been working as a concept artist for many companies: Disney, Marvel, Paramount Pictures, and on video games, for example, with Electronic Arts, NetEase, and other companies. In the last 10 years, I had the option to be part of different productions. For example, "Logan," "The Mandalorian," video games for "Star Wars," "The Lord of the Rings," and other games. When I was a kid, I spent all my days drawing and trying to create new stories. When I grew up, I went to university and started to study graphic de...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Sci-fi Concept Art: Create Cinematic Key Frames
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Category
3D & Animation -
Software
Adobe Photoshop, ZBrush -
Areas
3D, 3D Design, 3D Modeling, VFX

Julian Calle
A course by Julian Calle
Julian Calle is a professional graphic designer and senior concept artist based in Vancouver, Canada. He fell in love with science fiction as a child before going on to study graphic design and visual effects at university. He has since worked as a conceptual artist for the likes of Hasbro, EA, and Paramount Pictures and worked as a freelancer for international clients in Canada, New Zealand, and Mexico.
Julian has worked as a conceptual artist in the film industry for sci-fi giants including the Marvel Cinematic Universe, Star Wars, and Star Trek. He has worked as a mentor for conceptual art, written for magazines including 3D Artist and 3D Total, and has been a regular exhibitor at the SIGGRAPH computer graphics conference.
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