Sci-fi Concept Art: Create Cinematic Key Frames
Rendering: Textures and Lighting
A course by Julian Calle , Concept Artist
About the video: Rendering: Textures and Lighting
Overview
“In this lesson, we will focus on lighting and texturing the scene in order to compose the frame. This is one of the most important stages, as the light narrates the scene—it helps highlight the story and allows us to generate depth. I will show you how to use OctaneRender to create the light and the camera perspectives.”
In this video lesson Julian Calle addresses the topic: Rendering: Textures and Lighting, which is part of the Domestika online course: Sci-fi Concept Art: Create Cinematic Key Frames . Learn to design, model and render a striking sci-fi composition using 2D and 3D techniques in ZBrush, Octane Render, and Photoshop.
Partial transcription of the video
“At this moment, we'll start to create a beautiful, real environment, so we're going to use OctaneRender. If you prefer, you can change the software for KeyShield or another one. I prefer OctaneRender because it's simple and I can play a lot with the lighting. So, it's time to play with the texture and lighting. In the next lesson, we'll create a more realistic environment in 3D. I imported this station002.fbx. They come from ZBrush, and this is OctaneRender. First, I'm going to import the FBX, and each one of these circles represents one of the tools that we made before in ZBrush. I'm going...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Sci-fi Concept Art: Create Cinematic Key Frames
-
Category
3D & Animation -
Software
Adobe Photoshop, ZBrush -
Areas
3D, 3D Design, 3D Modeling, VFX

Julian Calle
A course by Julian Calle
Julian Calle is a professional graphic designer and senior concept artist based in Vancouver, Canada. He fell in love with science fiction as a child before going on to study graphic design and visual effects at university. He has since worked as a conceptual artist for the likes of Hasbro, EA, and Paramount Pictures and worked as a freelancer for international clients in Canada, New Zealand, and Mexico.
Julian has worked as a conceptual artist in the film industry for sci-fi giants including the Marvel Cinematic Universe, Star Wars, and Star Trek. He has worked as a mentor for conceptual art, written for magazines including 3D Artist and 3D Total, and has been a regular exhibitor at the SIGGRAPH computer graphics conference.
- 100% positive reviews (10)
- 736 students
- 13 lessons (1h 53m)
- 9 additional resources (2 files)
- Online and at your own pace
- Available on the app
- Audio: English
- English · Spanish · Portuguese · German · French · Italian · Polish · Dutch
- Level: Beginner
- Unlimited access forever