Sci-fi Concept Art: Create Cinematic Key Frames
Blocking
A course by Julian Calle , Concept Artist
About the video: Blocking
Overview
“To create the composition of the scene, we will use photographs to combine with the image. Here you will learn how to play with photobashing to achieve a realistic look.”
In this video lesson Julian Calle addresses the topic: Blocking, which is part of the Domestika online course: Sci-fi Concept Art: Create Cinematic Key Frames . Learn to design, model and render a striking sci-fi composition using 2D and 3D techniques in ZBrush, Octane Render, and Photoshop.
Partial transcription of the video
“In this lesson, we'll focus on the final render. We're going to make the paint-over. So, we're going to work on the first part. In this part, we're going to work on the blocking. We're going to take different parts of photos, play with photobashing, and start with the composition. So, move to Photoshop. In the previous lesson, I basically showed you how I played with these views. In the final one, I showed this one. This one is another preview 3D model that I did before. I used OctaneRender to create the final lighting and some little details, some little decals, and scratches. The first th...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Sci-fi Concept Art: Create Cinematic Key Frames
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Category
3D & Animation -
Software
Adobe Photoshop, ZBrush -
Areas
3D, 3D Design, 3D Modeling, VFX

Julian Calle
A course by Julian Calle
Julian Calle is a professional graphic designer and senior concept artist based in Vancouver, Canada. He fell in love with science fiction as a child before going on to study graphic design and visual effects at university. He has since worked as a conceptual artist for the likes of Hasbro, EA, and Paramount Pictures and worked as a freelancer for international clients in Canada, New Zealand, and Mexico.
Julian has worked as a conceptual artist in the film industry for sci-fi giants including the Marvel Cinematic Universe, Star Wars, and Star Trek. He has worked as a mentor for conceptual art, written for magazines including 3D Artist and 3D Total, and has been a regular exhibitor at the SIGGRAPH computer graphics conference.
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