Sci-fi Concept Art: Create Cinematic Key Frames
Mood Board and References
A course by Julian Calle , Concept Artist
About the video: Mood Board and References
Overview
“When I am looking for references, I prefer to go outside and get inspiration from the real world. I will show you the pictures I will be working with to create my course project, analyzing the composition, shapes, color, and light. ”
In this video lesson Julian Calle addresses the topic: Mood Board and References , which is part of the Domestika online course: Sci-fi Concept Art: Create Cinematic Key Frames . Learn to design, model and render a striking sci-fi composition using 2D and 3D techniques in ZBrush, Octane Render, and Photoshop.
Partial transcription of the video
“ In the previous lesson, I talked about all my influences or, basically, my heroes in the graphic design world. Now, I'm going to talk about references and the mood board. In this case, I'm going to talk about all my cameras and lenses. I prefer to spend my time and go outside and try to find a really good reference in the real world. Remember, the most important thing is to understand how the light works, how we're going to see the reflection, even the lakes, rivers. I live in Vancouver, and it's really good because British Columbia is a really beautiful place, and especially the mountain...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Sci-fi Concept Art: Create Cinematic Key Frames
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Category
3D & Animation -
Software
Adobe Photoshop, ZBrush -
Areas
3D, 3D Design, 3D Modeling, VFX

Julian Calle
A course by Julian Calle
Julian Calle is a professional graphic designer and senior concept artist based in Vancouver, Canada. He fell in love with science fiction as a child before going on to study graphic design and visual effects at university. He has since worked as a conceptual artist for the likes of Hasbro, EA, and Paramount Pictures and worked as a freelancer for international clients in Canada, New Zealand, and Mexico.
Julian has worked as a conceptual artist in the film industry for sci-fi giants including the Marvel Cinematic Universe, Star Wars, and Star Trek. He has worked as a mentor for conceptual art, written for magazines including 3D Artist and 3D Total, and has been a regular exhibitor at the SIGGRAPH computer graphics conference.
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