Sci-fi Concept Art: Create Cinematic Key Frames
Coloring and Lighting
A course by Julian Calle , Concept Artist
About the video: Coloring and Lighting
Overview
“In this lesson, I will show you how to apply color and light, creating different variations to find the right mood for the scene. ”
In this video lesson Julian Calle addresses the topic: Coloring and Lighting, which is part of the Domestika online course: Sci-fi Concept Art: Create Cinematic Key Frames . Learn to design, model and render a striking sci-fi composition using 2D and 3D techniques in ZBrush, Octane Render, and Photoshop.
Partial transcription of the video
“ It's time to play with color. We're going to use Photoshop and try to find a really good mood by playing with different variations. It's time to move to Photoshop and continue with the concept. I like it a lot, this cloud here, because it works exactly as a really good force vector and it crosses a little bit behind to the mountain and touches here. I think it's really cool; I like it a lot. I need to clean a little bit this part here. And here we're probably going to use the eraser and try to combine a little bit. I need to put more opacity here, too. I think it's worked really well. I'm...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Sci-fi Concept Art: Create Cinematic Key Frames
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Category
3D & Animation -
Software
Adobe Photoshop, ZBrush -
Areas
3D, 3D Design, 3D Modeling, VFX

Julian Calle
A course by Julian Calle
Julian Calle is a professional graphic designer and senior concept artist based in Vancouver, Canada. He fell in love with science fiction as a child before going on to study graphic design and visual effects at university. He has since worked as a conceptual artist for the likes of Hasbro, EA, and Paramount Pictures and worked as a freelancer for international clients in Canada, New Zealand, and Mexico.
Julian has worked as a conceptual artist in the film industry for sci-fi giants including the Marvel Cinematic Universe, Star Wars, and Star Trek. He has worked as a mentor for conceptual art, written for magazines including 3D Artist and 3D Total, and has been a regular exhibitor at the SIGGRAPH computer graphics conference.
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