Sci-fi Concept Art: Create Cinematic Key Frames
Rendering: Camera and Frame Options
A course by Julian Calle , Concept Artist
About the video: Rendering: Camera and Frame Options
Overview
“Let's see different camera options to choose the final shot. I will show you how to place a series of basic textures to set up the materials. This will help you in the final production stage and will also give you an idea of the final look. ”
In this video lesson Julian Calle addresses the topic: Rendering: Camera and Frame Options, which is part of the Domestika online course: Sci-fi Concept Art: Create Cinematic Key Frames . Learn to design, model and render a striking sci-fi composition using 2D and 3D techniques in ZBrush, Octane Render, and Photoshop.
Partial transcription of the video
“In this lesson, we'll focus and play with the camera and all the properties of the camera and the lenses to try to establish a really good shot, different notions for our director. After I make the render and play with the cameras in OctaneRender, I always prefer to check exactly with a quick photobash of the sketches, as I basically call this part. I wanted to check the camera, exactly what we have here. I'm going to use my mood photos. We're going to select before we make the concepts and play with different elements really quickly. Maybe we can find something really interesting here: the...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Sci-fi Concept Art: Create Cinematic Key Frames
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Category
3D & Animation -
Software
Adobe Photoshop, ZBrush -
Areas
3D, 3D Design, 3D Modeling, VFX

Julian Calle
A course by Julian Calle
Julian Calle is a professional graphic designer and senior concept artist based in Vancouver, Canada. He fell in love with science fiction as a child before going on to study graphic design and visual effects at university. He has since worked as a conceptual artist for the likes of Hasbro, EA, and Paramount Pictures and worked as a freelancer for international clients in Canada, New Zealand, and Mexico.
Julian has worked as a conceptual artist in the film industry for sci-fi giants including the Marvel Cinematic Universe, Star Wars, and Star Trek. He has worked as a mentor for conceptual art, written for magazines including 3D Artist and 3D Total, and has been a regular exhibitor at the SIGGRAPH computer graphics conference.
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