Sci-fi Concept Art: Create Cinematic Key Frames
Sketching Elements 2
A course by Julian Calle , Concept Artist
About the video: Sketching Elements 2
Overview
“The contrast and the variation of nuances between gray tones will help us create a sense of depth. Here you will see my sketches gain more and more detail as the process progresses. ”
In this video lesson Julian Calle addresses the topic: Sketching Elements 2, which is part of the Domestika online course: Sci-fi Concept Art: Create Cinematic Key Frames . Learn to design, model and render a striking sci-fi composition using 2D and 3D techniques in ZBrush, Octane Render, and Photoshop.
Partial transcription of the video
“For this, that's why I did this one in ZBrush, just a basic layout, and I'll show you in the next lesson how we can make this really basic 3D model. In ZBrush, it takes me basically 30 or 40 minutes. It was really fast to model and solve it. I'm going to use it to create the new sketches. So I'm going to extend the canvas here a little bit. Ctrl + T, I'm going to extend the background here. In this one, I'll create the basic rectangle. I'm going to take the model here where I'm going to add the clipping mask, insert one layer into the other. With this base here, I'll think exactly of the po...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Sci-fi Concept Art: Create Cinematic Key Frames
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Category
3D & Animation -
Software
Adobe Photoshop, ZBrush -
Areas
3D, 3D Design, 3D Modeling, VFX

Julian Calle
A course by Julian Calle
Julian Calle is a professional graphic designer and senior concept artist based in Vancouver, Canada. He fell in love with science fiction as a child before going on to study graphic design and visual effects at university. He has since worked as a conceptual artist for the likes of Hasbro, EA, and Paramount Pictures and worked as a freelancer for international clients in Canada, New Zealand, and Mexico.
Julian has worked as a conceptual artist in the film industry for sci-fi giants including the Marvel Cinematic Universe, Star Wars, and Star Trek. He has worked as a mentor for conceptual art, written for magazines including 3D Artist and 3D Total, and has been a regular exhibitor at the SIGGRAPH computer graphics conference.
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