Sci-fi Concept Art: Create Cinematic Key Frames
Sketching Elements 1
A course by Julian Calle , Concept Artist
About the video: Sketching Elements 1
Overview
“In this lesson, I will show you how to make quick sketches by playing with perception. After exploring different compositions and ideas on paper, we will move into Photoshop to create simple, one-tone sketches, focusing only on the elements that will help us communicate the concept.”
In this video lesson Julian Calle addresses the topic: Sketching Elements 1, which is part of the Domestika online course: Sci-fi Concept Art: Create Cinematic Key Frames . Learn to design, model and render a striking sci-fi composition using 2D and 3D techniques in ZBrush, Octane Render, and Photoshop.
Partial transcription of the video
“ In this lesson, I'm going to start to explain how I make my own sketches. Basically, this sketch is just for me. It's super weird when I share the sketches with the director or the product designers. Just because I need to talk with myself and try to have really refreshing ideas. When I start to draw, and especially sketches, I never try to look at my reference. I just use my memories because I prefer to feel really clear in my mind, to be clear on my ideas. It's just the paper, the pencil, and myself here. Nothing more. The first step, basically, is creating a really simple frame. Just t...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Sci-fi Concept Art: Create Cinematic Key Frames
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Category
3D & Animation -
Software
Adobe Photoshop, ZBrush -
Areas
3D, 3D Design, 3D Modeling, VFX

Julian Calle
A course by Julian Calle
Julian Calle is a professional graphic designer and senior concept artist based in Vancouver, Canada. He fell in love with science fiction as a child before going on to study graphic design and visual effects at university. He has since worked as a conceptual artist for the likes of Hasbro, EA, and Paramount Pictures and worked as a freelancer for international clients in Canada, New Zealand, and Mexico.
Julian has worked as a conceptual artist in the film industry for sci-fi giants including the Marvel Cinematic Universe, Star Wars, and Star Trek. He has worked as a mentor for conceptual art, written for magazines including 3D Artist and 3D Total, and has been a regular exhibitor at the SIGGRAPH computer graphics conference.
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