Sci-fi Concept Art: Create Cinematic Key Frames
3D Layout
A course by Julian Calle , Concept Artist
About the video: 3D Layout
Overview
“In this lesson, we will focus on creating basic 3D shapes in ZBrush. By creating simple elements and then duplicating them, you can generate interesting layouts, which will allow you to play with different cameras and compositions. A 3D layout is very useful because of the versatility it gives us when creating different compositions of the same space. ”
In this video lesson Julian Calle addresses the topic: 3D Layout, which is part of the Domestika online course: Sci-fi Concept Art: Create Cinematic Key Frames . Learn to design, model and render a striking sci-fi composition using 2D and 3D techniques in ZBrush, Octane Render, and Photoshop.
Partial transcription of the video
“ In the previous lesson, we focused more on composition. Now we have the thumbnails, we have the sketches, and it's time to play with 3D. In this case, we're going to use ZBrush. We're going to resolve basically the perspective and the lighting. Now it's time to play with ZBrush. I am not a 3D modeler, honestly. I'm going to use really basic shapes, really basic tools in ZBrush, and create complex sci-fi shapes. At this moment, I'm going to duplicate this really basic element that I did before. I'm going to start from here and play subtly with the proportion of the elements. I'm using diff...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Sci-fi Concept Art: Create Cinematic Key Frames
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Category
3D & Animation -
Software
Adobe Photoshop, ZBrush -
Areas
3D, 3D Design, 3D Modeling, VFX

Julian Calle
A course by Julian Calle
Julian Calle is a professional graphic designer and senior concept artist based in Vancouver, Canada. He fell in love with science fiction as a child before going on to study graphic design and visual effects at university. He has since worked as a conceptual artist for the likes of Hasbro, EA, and Paramount Pictures and worked as a freelancer for international clients in Canada, New Zealand, and Mexico.
Julian has worked as a conceptual artist in the film industry for sci-fi giants including the Marvel Cinematic Universe, Star Wars, and Star Trek. He has worked as a mentor for conceptual art, written for magazines including 3D Artist and 3D Total, and has been a regular exhibitor at the SIGGRAPH computer graphics conference.
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