Sci-fi Concept Art: Create Cinematic Key Frames
Influences
A course by Julian Calle , Concept Artist
About the video: Influences
Overview
“In this lesson, I will talk about the influences that have driven me in my career and inspired my work, from the masters of oil painting to digital artists. ”
In this video lesson Julian Calle addresses the topic: Influences, which is part of the Domestika online course: Sci-fi Concept Art: Create Cinematic Key Frames . Learn to design, model and render a striking sci-fi composition using 2D and 3D techniques in ZBrush, Octane Render, and Photoshop.
Partial transcription of the video
“ Now I'm going to talk about my influences, and I put in two different groups. The first group is the old painters, people that basically created all the rules we could follow today, you know, how to create one image. One of my favorites, Diego Velázquez, his level of creating the details, it was insane. It's amazing. Another, for example, Caravaggio. Caravaggio used the light and focused the composition in the really huge contrast, and I love that, and I try to use it when I create my sketches. The other, my favorite painter in history, is Van Gogh, because he played with color and really...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Sci-fi Concept Art: Create Cinematic Key Frames
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Category
3D & Animation -
Software
Adobe Photoshop, ZBrush -
Areas
3D, 3D Design, 3D Modeling, VFX

Julian Calle
A course by Julian Calle
Julian Calle is a professional graphic designer and senior concept artist based in Vancouver, Canada. He fell in love with science fiction as a child before going on to study graphic design and visual effects at university. He has since worked as a conceptual artist for the likes of Hasbro, EA, and Paramount Pictures and worked as a freelancer for international clients in Canada, New Zealand, and Mexico.
Julian has worked as a conceptual artist in the film industry for sci-fi giants including the Marvel Cinematic Universe, Star Wars, and Star Trek. He has worked as a mentor for conceptual art, written for magazines including 3D Artist and 3D Total, and has been a regular exhibitor at the SIGGRAPH computer graphics conference.
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