Cartoon-Style Still Life Modeling with Maya
Look dev 1
A course by Albert Valls Punsich , 3D Artist
Joined November 2015
About the video: Look dev 1
Overview
“In this lesson we will see how to configure the basic Arnold material to develop your own style for our models. We will also review Arnold's render options and how to configure the camera sequence to easily output our 360 degree render . Finally, we will work on some extra layers such as the ambient occlusion and we will leave the file ready for composition.”
In this video lesson Albert Valls Punsich addresses the topic: Look dev 1, which is part of the Domestika online course: Cartoon-Style Still Life Modeling with Maya. Learn the basic techniques to model and build cartoon-style 3D props.
Partial transcription of the video
“LOOKDEV In this lesson I will teach you to create your own style, for this we will use Arnold's materials and we will play with the "shading" and the colors. This part is very important to be able to differentiate your models of the other artists. In my case, I use a yellow color. I show you. First of all I will teach you how to subdivide your Mesh in Arnold. Our Mesh right now is not subdivided. If we select and press the number 3 on the keyboard we subdivide it, but we are not interested in working with the Mesh subdivided in Viewport, since it weighs a lot. The way to subdivide only in A...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Cartoon-Style Still Life Modeling with Maya
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Design, 3D Modeling

Albert Valls Punsich
A course by Albert Valls Punsich
From a very young age, Albert Valls was very interested in cinema and art, devouring films, books, manga, and comics all the time. This led him to dream that one day he could create those fantastic worlds he enjoyed so much. Following his passion, he studied Audiovisual and Multimedia Art, and then entered the digital world of 3D, becoming a 3D generalist.
Specializing in modeling and scenario creation for VFX, animation, and television, he has worked both nationally and internationally for several studios. Among which stands out his work in Framestore for big productions such as Avengers: Infinity War, Thor: Ragnarok, and Fantastic Beasts: The Crimes of Grindelwald.
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