Cartoon-Style Still Life Modeling with Maya
Modeling the wooden board
A course by Albert Valls Punsich , 3D Artist
Joined November 2015
About the video: Modeling the wooden board
Overview
“In this lesson we are going to model a plank of wood. We will talk about organic modeling in Maya and see what tools we can use to achieve more realism. With this, I will teach you some techniques to give details to your models and continue styling your props .”
In this video lesson Albert Valls Punsich addresses the topic: Modeling the wooden board, which is part of the Domestika online course: Cartoon-Style Still Life Modeling with Maya. Learn the basic techniques to model and build cartoon-style 3D props.
Partial transcription of the video
“MODELING OF THE WOOD BOARD In this lesson we are ready to model our wooden board. We are going to recover the model that we have made on the basics of modeling and we're going to add more detail to it. With this you will see that we can stylize and break the forms much more. I'm going to teach you a set of tricks, tools and techniques that will help you create these bumps, breaks or irregularities in the wood. These techniques can also be used to break both metal like the stone or all the elements you want. I show you. Notice that here there was already one where we worked a lot the level o...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Cartoon-Style Still Life Modeling with Maya
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Design, 3D Modeling

Albert Valls Punsich
A course by Albert Valls Punsich
From a very young age, Albert Valls was very interested in cinema and art, devouring films, books, manga, and comics all the time. This led him to dream that one day he could create those fantastic worlds he enjoyed so much. Following his passion, he studied Audiovisual and Multimedia Art, and then entered the digital world of 3D, becoming a 3D generalist.
Specializing in modeling and scenario creation for VFX, animation, and television, he has worked both nationally and internationally for several studios. Among which stands out his work in Framestore for big productions such as Avengers: Infinity War, Thor: Ragnarok, and Fantastic Beasts: The Crimes of Grindelwald.
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