Cartoon-Style Still Life Modeling with Maya
Modeling Book 1
A course by Albert Valls Punsich , 3D Artist
Joined November 2015
About the video: Modeling Book 1
Overview
“In this lesson we are about to model the book. I'll teach you the " create " technique, a tool to increase our modeling speed. We will also see a couple of tricks to give consistency to the inner pages of the book without abusing extra geometry. Always remember to think about both the silhouette and the fundamentals of modeling cartoon .”
In this video lesson Albert Valls Punsich addresses the topic: Modeling Book 1, which is part of the Domestika online course: Cartoon-Style Still Life Modeling with Maya. Learn the basic techniques to model and build cartoon-style 3D props.
Partial transcription of the video
“MODELING THE BOOK In this lesson we will model the book and with that I will teach you the Crease technique, a tool to model "hard surface" that we can also use to start styling our assets. Remember to always work on the silhouette so as not to lose the "cartoon" shapes. I will show you. In our case we will make a very simple one based on this first and likewise we will add a little more of these "shapes" and some markers. Let's go there. Always remembering our fundamentals of the "cartoon" style. I'll leave this on the secondary screen. I go to my modeling tools and we will start with a cu...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Cartoon-Style Still Life Modeling with Maya
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Design, 3D Modeling

Albert Valls Punsich
A course by Albert Valls Punsich
From a very young age, Albert Valls was very interested in cinema and art, devouring films, books, manga, and comics all the time. This led him to dream that one day he could create those fantastic worlds he enjoyed so much. Following his passion, he studied Audiovisual and Multimedia Art, and then entered the digital world of 3D, becoming a 3D generalist.
Specializing in modeling and scenario creation for VFX, animation, and television, he has worked both nationally and internationally for several studios. Among which stands out his work in Framestore for big productions such as Avengers: Infinity War, Thor: Ragnarok, and Fantastic Beasts: The Crimes of Grindelwald.
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