Cartoon-Style Still Life Modeling with Maya
What will we do in the course?
A course by Albert Valls Punsich , 3D Artist
Joined November 2015
About the video: What will we do in the course?
Overview
“In this lesson I will show you the Final Project of the course, the creation of a still life with elements cartoon . I will also give you a brief summary of all the lessons that you will see in this course in order to achieve the desired results.”
In this video lesson Albert Valls Punsich addresses the topic: What will we do in the course?, which is part of the Domestika online course: Cartoon-Style Still Life Modeling with Maya. Learn the basic techniques to model and build cartoon-style 3D props.
Partial transcription of the video
“WHAT WILL WE DO IN THE COURSE? In this lesson I will tell you everything we will see during the course. I will model with you a set of assets while I teach you the basics of "cartoon" modeling. Later, with these techniques, you will be able to make all the objects that you propose. I will also teach you the importance of reference pictures, they will help you throughout the process, both in the shape, style and design of your models. I recommend that you look for many images, although some do not use them, you may not use it for an object but you end up using it for another project or anoth...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Cartoon-Style Still Life Modeling with Maya
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Design, 3D Modeling

Albert Valls Punsich
A course by Albert Valls Punsich
From a very young age, Albert Valls was very interested in cinema and art, devouring films, books, manga, and comics all the time. This led him to dream that one day he could create those fantastic worlds he enjoyed so much. Following his passion, he studied Audiovisual and Multimedia Art, and then entered the digital world of 3D, becoming a 3D generalist.
Specializing in modeling and scenario creation for VFX, animation, and television, he has worked both nationally and internationally for several studios. Among which stands out his work in Framestore for big productions such as Avengers: Infinity War, Thor: Ragnarok, and Fantastic Beasts: The Crimes of Grindelwald.
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