Cartoon-Style Still Life Modeling with Maya
Influences
A course by Albert Valls Punsich , 3D Artist
Joined November 2015
About the video: Influences
Overview
“In this lesson I will teach you through images many artistic references that have influenced me in my day to day as a 3D artist. I will also show you the importance of the big studios and the first animated films. To finish, I will leave you some names of reference modelers for me like José Manuel Linares, Billy Butler or Andrew Hodgson.”
In this video lesson Albert Valls Punsich addresses the topic: Influences, which is part of the Domestika online course: Cartoon-Style Still Life Modeling with Maya. Learn the basic techniques to model and build cartoon-style 3D props.
Partial transcription of the video
“INFLUENCES Now I will show you my influences. Before being a 3D Modeler I already loved to recreate in my head the magic items he read in fantasy books. I perfectly remember the wands of Harry Potter or also the gadgets they created for Middle Earth and "The Lord of The Rings", as Sauron's helmet. As for style and influence "cartoon", the two companies that have marked me the most are Disney and Illumination Mac Guff. I really like how the shapes exaggerate and break reality to create a "cartoon" style. In my opinion, Illumination Mac Guff is currently the company that exaggerates these for...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Cartoon-Style Still Life Modeling with Maya
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Design, 3D Modeling

Albert Valls Punsich
A course by Albert Valls Punsich
From a very young age, Albert Valls was very interested in cinema and art, devouring films, books, manga, and comics all the time. This led him to dream that one day he could create those fantastic worlds he enjoyed so much. Following his passion, he studied Audiovisual and Multimedia Art, and then entered the digital world of 3D, becoming a 3D generalist.
Specializing in modeling and scenario creation for VFX, animation, and television, he has worked both nationally and internationally for several studios. Among which stands out his work in Framestore for big productions such as Avengers: Infinity War, Thor: Ragnarok, and Fantastic Beasts: The Crimes of Grindelwald.
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