Cartoon-Style Still Life Modeling with Maya
Scroll Modeling 1
A course by Albert Valls Punsich , 3D Artist
Joined November 2015
About the video: Scroll Modeling 1
Overview
“In this lesson we are going to model the parchment. I will teach you the basic and most used deformers in Maya. We will see the blend and the flare , which combined with the FFD will help us a lot to easily improve the shape of our models. I will also show you some tricks to optimize the mesh and give small breaks to our sheets. Finally, we will see how to create a small string to hold the parchment with the help of the splines .”
In this video lesson Albert Valls Punsich addresses the topic: Scroll Modeling 1, which is part of the Domestika online course: Cartoon-Style Still Life Modeling with Maya. Learn the basic techniques to model and build cartoon-style 3D props.
Partial transcription of the video
“MODELING THE SCRIPT In this lesson I will teach you how to model a scroll. Remember to use the basics of modeling that you already know and your references. I'll show you the non-linear deformers, that will help you in a very simple way to deform the "shapes". I'll show it to you. Always remembering the post-it where we have all the guides that we can find. These guides are not rules, I already said it, here we can add all the things that seem to you to better style your "assets". I will leave it here by the side and, the same, I keep looking at the reference images, like the cuts we have a...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Cartoon-Style Still Life Modeling with Maya
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Design, 3D Modeling

Albert Valls Punsich
A course by Albert Valls Punsich
From a very young age, Albert Valls was very interested in cinema and art, devouring films, books, manga, and comics all the time. This led him to dream that one day he could create those fantastic worlds he enjoyed so much. Following his passion, he studied Audiovisual and Multimedia Art, and then entered the digital world of 3D, becoming a 3D generalist.
Specializing in modeling and scenario creation for VFX, animation, and television, he has worked both nationally and internationally for several studios. Among which stands out his work in Framestore for big productions such as Avengers: Infinity War, Thor: Ragnarok, and Fantastic Beasts: The Crimes of Grindelwald.
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