Cartoon-Style Still Life Modeling with Maya
Potion Modeling 1
A course by Albert Valls Punsich , 3D Artist
Joined November 2015
About the video: Potion Modeling 1
Overview
“In this lesson we are going to model the potion. I'm going to show you how to deal with curved surfaces, as well as a couple of tricks when it comes to modeling a container that contains some type of liquid inside. We will also see how to create the tag accurately by using live objects and how to solve the plug quickly by reusing elements. All this following the basic fundamentals of modeling cartoon .”
In this video lesson Albert Valls Punsich addresses the topic: Potion Modeling 1, which is part of the Domestika online course: Cartoon-Style Still Life Modeling with Maya. Learn the basic techniques to model and build cartoon-style 3D props.
Partial transcription of the video
“POTION MODELING Now we will model some assets following the fundamentals we have learned. In this lesson we will start with the potion. We will see its basic "shape" and how to style it. I will also teach you some tricks to be able to work better the glass and the liquid inside. Let me show you. The first thing you need to consider is everything we've done in pre-production. We've seen all the basics modeling "cartoon". What I recommend is that you write them, you have them on a post-it on your screen, you can also add the ones you think are necessary and wear it around here to always keep ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Cartoon-Style Still Life Modeling with Maya
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Design, 3D Modeling

Albert Valls Punsich
A course by Albert Valls Punsich
From a very young age, Albert Valls was very interested in cinema and art, devouring films, books, manga, and comics all the time. This led him to dream that one day he could create those fantastic worlds he enjoyed so much. Following his passion, he studied Audiovisual and Multimedia Art, and then entered the digital world of 3D, becoming a 3D generalist.
Specializing in modeling and scenario creation for VFX, animation, and television, he has worked both nationally and internationally for several studios. Among which stands out his work in Framestore for big productions such as Avengers: Infinity War, Thor: Ragnarok, and Fantastic Beasts: The Crimes of Grindelwald.
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