Cartoon-Style Still Life Modeling with Maya
Proportions, thickness and bevel
A course by Albert Valls Punsich , 3D Artist
Joined November 2015
About the video: Proportions, thickness and bevel
Overview
“In this lesson we continue with the basic foundations that we have at our disposal for the creation of the cartoon modeling. I'll show you how to play with the proportions of our elements to emphasize our models. I will also teach you the importance of thickness (or thickness), as well as the key role of bevel in cartoon models. Finally, we will see the importance of not leaving perfect 90 degree angles in our props .”
In this video lesson Albert Valls Punsich addresses the topic: Proportions, thickness and bevel, which is part of the Domestika online course: Cartoon-Style Still Life Modeling with Maya. Learn the basic techniques to model and build cartoon-style 3D props.
Partial transcription of the video
“PROPORTIONS, THICKNESS AND BEVEL In this lesson we will see the proportions within the same element. Don't be afraid to make your elements much larger or smaller, always go to the extreme and then start adjusting the scales. Let me show you. In this case, this asset is super-utilized based on its proportion and it looks super "cartoon". Note that it does not even enter the plane of the camera. If we took only this half, this would be 1: 1, or would it be a normal ratio, but later they play with this element so that it grows much more and that ends up giving them this super cute asset. They ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Cartoon-Style Still Life Modeling with Maya
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Design, 3D Modeling

Albert Valls Punsich
A course by Albert Valls Punsich
From a very young age, Albert Valls was very interested in cinema and art, devouring films, books, manga, and comics all the time. This led him to dream that one day he could create those fantastic worlds he enjoyed so much. Following his passion, he studied Audiovisual and Multimedia Art, and then entered the digital world of 3D, becoming a 3D generalist.
Specializing in modeling and scenario creation for VFX, animation, and television, he has worked both nationally and internationally for several studios. Among which stands out his work in Framestore for big productions such as Avengers: Infinity War, Thor: Ragnarok, and Fantastic Beasts: The Crimes of Grindelwald.
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