Sculpting in ZBrush: From Concept Art to the Final Creature
Render of the character in Keyshot 2
A course by Manu Herrador , 3D Artist
About the video: Render of the character in Keyshot 2
Overview
“We continue looking at the different parts of the process to make the final render of our character. ”
In this video lesson Manu Herrador addresses the topic: Render of the character in Keyshot 2, which is part of the Domestika online course: Sculpting in ZBrush: From Concept Art to the Final Creature. Learn the ideal work methodology to sculpt a character from concept art.
Partial transcription of the video
“Render of the character in Keyshot More or less I have already decided the materials that I will use. I take the camera shot. I've duplicated some elements from here from Scene, from the base, and now it is very simple. Take the object you want to duplicate, right click and Duplicate. Then you reposition it with the Move Tool, a gizmo appears and with this you can already modify it to your liking. I usually bring this already well organized from ZBrush. There may always be a time when you need to correct something. and it's a roll to go back to ZBrush and export it all over again, so KeySho...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Sculpting in ZBrush: From Concept Art to the Final Creature
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Category
3D & Animation -
Software
KeyShot, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling, Concept Art, Video Games

Manu Herrador
A course by Manu Herrador
Manu Herrador is a 3D artist specializing in character modeling with more than seven years of experience in the video game industry. His creations have been part of video games such as Kick-Ass 2, Spacelords, Agents: Biohunters, Metroid: Samus Returns, and Phineas and Ferb: Day of Doofenshmirtz.
He currently works at Share Creators, a video game outsourcing company based in San Francisco, that has worked on video games such as Diablo and Star Wars, among others. He also works at Out of the Blue Games, a Spanish independent studio.
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