Sculpting in ZBrush: From Concept Art to the Final Creature
Render of the character in Keyshot 1
A course by Manu Herrador , 3D Artist
About the video: Render of the character in Keyshot 1
Overview
“The time has come to do a final render of the job. For this we will use Keyshot, a very powerful and fast rendering program. In this lesson I will explain how to export our model to Keyshot to do the render , creating a small lighting set. ”
In this video lesson Manu Herrador addresses the topic: Render of the character in Keyshot 1, which is part of the Domestika online course: Sculpting in ZBrush: From Concept Art to the Final Creature. Learn the ideal work methodology to sculpt a character from concept art.
Partial transcription of the video
“Render of the character in Keyshot Now we will see how to render the character. In my case I chose KeyShot because it is a fast and powerful software which as a professional modeler is the one that best suits me. You can also use another one like Marmoset Toolbag or Blender. I will also explain how to export it, make a lighting set and create the necessary materials. Go for it. Once we open KeyShot, we will have a screen such that in which we import the model. If we want to import it from an FBX file we can give Control + I or here in File, in Import, and we would have it here. And we care ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Sculpting in ZBrush: From Concept Art to the Final Creature
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Category
3D & Animation -
Software
KeyShot, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling, Concept Art, Video Games

Manu Herrador
A course by Manu Herrador
Manu Herrador is a 3D artist specializing in character modeling with more than seven years of experience in the video game industry. His creations have been part of video games such as Kick-Ass 2, Spacelords, Agents: Biohunters, Metroid: Samus Returns, and Phineas and Ferb: Day of Doofenshmirtz.
He currently works at Share Creators, a video game outsourcing company based in San Francisco, that has worked on video games such as Diablo and Star Wars, among others. He also works at Out of the Blue Games, a Spanish independent studio.
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