Sculpting in ZBrush: From Concept Art to the Final Creature
Shaping the head 5
A course by Manu Herrador , 3D Artist
About the video: Shaping the head 5
Overview
“We finished modeling the head after reaching a high level of detail. In later stages we will further refine the design of this part of the creature.”
In this video lesson Manu Herrador addresses the topic: Shaping the head 5, which is part of the Domestika online course: Sculpting in ZBrush: From Concept Art to the Final Creature. Learn the ideal work methodology to sculpt a character from concept art.
Partial transcription of the video
“Shaping the head I think with this level of detail we could leave, for now, what is moderate head and move on to the next. Later on, we will enter a stage of detailing more deeply all that is the face and give the final detail. Now that we have the head sculpted, In the next lesson I will teach you how to work the character's torso.”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Sculpting in ZBrush: From Concept Art to the Final Creature
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Category
3D & Animation -
Software
KeyShot, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling, Concept Art, Video Games

Manu Herrador
A course by Manu Herrador
Manu Herrador is a 3D artist specializing in character modeling with more than seven years of experience in the video game industry. His creations have been part of video games such as Kick-Ass 2, Spacelords, Agents: Biohunters, Metroid: Samus Returns, and Phineas and Ferb: Day of Doofenshmirtz.
He currently works at Share Creators, a video game outsourcing company based in San Francisco, that has worked on video games such as Diablo and Star Wars, among others. He also works at Out of the Blue Games, a Spanish independent studio.
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